
There are also a few new items, like a long-range rifle and a mine launcher. Visceral spent a lot of time making weapons more effective, dealing extra damage, and having more customization options. Sometimes it can get frustrating - it’s not fun to have three monsters in a row leap at you while you have no chance to defend yourself - but at the end of every fight, you’ll feel that special kind of stress, that good kind of stress where your heart’s racing and you feel like you just pulled off a superhuman feat of survivalism. The ability to induce this panic is the game’s biggest strength - a frantic environment where you feel outmatched and manage to survive by the skin of your teeth. The final few chapters of Dead Space 2 in particular forge Isaac into a sympathetic character, one who deserves pity and respect in equal measure.įor all its attempts to craft a creepy story and unnerving atmosphere, Dead Space 2 is at its best when it casts subtlety to the wind and throws wave after wave of Eldritch nasties at you, sowing panic at every given opportunity.

This sudden introduction of vocal chords could easily have been the ruination of Dead Space 2‘s narrative, but the change has been made gracefully and tastefully, with a character who still keeps his words minimal but becomes much more sympathetic.

Better than getting molested by an amorous psychiatrist … or is it?ĭead Space 2‘s narrative is richer and more integral to the experience this time around, helped in no small part by the fact that Isaac is no longer a silent protagonist. Of course, if that were all that happened, it’d be a pretty dull game, so along come the Necromorphs to carve people up and give Isaac something to do. Considered insane and incarcerated in a city-like space station known as The Sprawl, Dead Space protagonist Isaac Clarke is still haunted by visions of his dead ladyfriend Nicole, while unsympathetic doctors prod and poke at his brain.
